const int POPULATION_NUM = 100;

const int FIRST_EVALUATE_TIMES = 100;
const int RE_EVALUATE_TIMES = 5;

const float CELL_VARIATION_RATE = 0.1f;
const float EDGE_VARIATION_RATE = 0.01f;
const float EVOLUTION_RATE = 0.2f;

const int MAX_GAME_TIME = 20;
const int ANN_TIMEOUT = 1000;

const int THREADS = 16;